Changes from Private Playtest into Discord Playtest
Potion in Motion (Playtest) Β» Devlog
π§ Bug Fixes & Stability
- π Fixed a game-breaking bug where spamming grab & throw would cause the player's hand to get stuck.
- Fix: Added a small cooldown when grabbing items before they can be thrown.
- π Fixed bug where the hand would get stuck grabbing an object.
- π Fixed progress reset issue β Going back to a previous act no longer resets overall progress.
- π Fixed dialogue highlighting bug β Completing dialogue no longer removes text highlighting.
- π UI Fixes for 16:10 monitors β Adjusted layout to properly fit wider screen ratios.
- π Fixed main menu animation skip β Pressing any button now skips the animation immediately.
- π Separated dialogue lines for improved readability.
- π Removed the 100% completion mark to avoid confusion.
- π You can no longer pause the game mid-transition to prevent soft-locks or unintended interactions.
βοΈ Gameplay Adjustments & Balancing
- π Success is now based on a percentage system
- Players need at least E-rank to pass a level.
- F-rank results in failure.
- π S-Rank difficulty increased
- Now requires the correct number of potions, not just the total brewed.
- π Sunβs Orders reduced to only 2 possible potions for more balanced early-game progression.
- π Act 2 now features only 1 character
- Each act includes 2 fixed orders:
- One order using Runetrian language
- One order in the native language
- Each act includes 2 fixed orders:
- π Decreased difficulty in the first 3 acts
- Act 2 orders are no longer randomly generated.
- π Lexicon reminder added
- A UI button now reminds players about the Lexicon feature for translation and reference.
- π UI changes for the Lexicon to improve accessibility and readability.
β¨ Quality of Life Improvements
- π Dialogue System Overhaul
- Pressing Space/Enter now works as follows:
- If dialogue is still typing, it finishes typing.
- If dialogue is fully displayed, it advances to the next line.
- Pressing Space/Enter now works as follows:
- π Added more tutorial dialogue to help players understand mechanics more clearly.
- π Font updated
- Improved readability & better represents the gameβs theme.
- β© Level conversations can now be skipped
- If the next level is already unlocked, previous level dialogue can be skipped.
Files
Discord Playtest v1.rar 48 MB
64 days ago
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Potion in Motion (Playtest)
Brew potions, cast spells & master alchemy in a fast-paced delivery experience where magic & language intertwine!
Status | Prototype |
Author | Shadi Kreidli |
Genre | Puzzle |
More posts
- Itch Playtest Update58 days ago
- Final Discord Update62 days ago
- Second Discord Patch63 days ago
- First Discord Patch63 days ago
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